Published Tick-the-Code Material
Happy Are The Software Engineers.. (article)
My first ever published article is called "Happy Are The Software Engineers.." and it appeared in Better Software magazine in December 2006. The article describes briefly how complete concentration can create the feeling of happiness especially if the task at hand is meaningful. I wanted to highlight that working for software quality is meaningful and with Tick-the-Code you can achieve complete concentration.
Simply put, happiness is Tick-the-Code.
Tick-the-Code Inspection: Theory and Practice (paper)
My first ever scientific paper is called "Tick-the-Code Inspection: Theory and Practice" and it appeared in the peer-reviewed publication of ASQ (American Society for Quality) called Software Quality Professional.
As the name says, the paper reveals all details of Tick-the-Code up to the 24 coding rules. At the moment this paper is the most comprehensive written source for information about Tick-the-Code.
Tick-the-Code Inspection: Empirical Evidence (on Effectiveness) (paper)
My second paper is called Tick-the-Code Inspection: Empirical Evidence (on Effectiveness). It was prepared for, and first presented at, Pacific Northwest Software Quality Conference 2007. The paper presents measurements taken in Tick-the-Code training courses so far (about 50 sessions with over 300 software professionals). The results are revealing. The main point of the paper is that software engineers could keep their software much simpler and avoid making many of the errors software projects are so notorious for.
In the Appendix of the paper, you'll find all the active rules of Tick-the-Code at the time of writing (summer 2007).
Tick-the-Code - traditionally novel technique in the fight against bugs (article)
Pirkanmaan Tietojenkäsittely-yhdistys (Pitky ry) published my article in their member magazine Pitkyn Piiri 1/2008. It is called "Tick-the-Code - uusvanha tekniikka taistelussa bugeja vastaan" and it is only available in Finnish.
An Example Rule Introduced
There are 24 active rules in Tick-the-Code. Each one of them helps to locate either omissions, redundancies, ambiguities, inconsistencies or assumptions in the source code. Individual rule violations might seem minor, but when you let them accumulate long enough, you'll be in trouble.
Marked rule violations are called ticks. Try the following rule on your production-level code and see how many ticks you can find. Then analyze each tick and see if you can't improve the maintainability of your code.
The rule sample changes weekly, so in a mere 24 weeks of diligent visits, you can have yourself the complete set of Tick-the-Code rules. However, there is an easier way and you'll be rewarded with laminated rule cards to top it all up. Get trained! Contact Qualiteers if you want to know more.
ZERO (WARM-UP)
"Never divide by zero."
Dividing by zero is mathematically undefined and in computer arithmetics handled often unexpectedly. Sometimes it causes an exception, sometimes it evaluates to zero (which is wrong). It is best to avoid such code altogether.
How to find divisions by zero in code? Look for either the division /
or the modulo %
operator. If the denominator is a variable, it must never be 0. If you can't be absolutely sure, this rule is violated.
Don't forget to check the macros!
Future Work
Tick-the-Code Inspection: The Book (book, working title)
Since 2006, there's a book on Tick-the-Code on the works. Currently the book project is on ice, as I study and gather more material and field experiences to include in the book. The book will be the most comprehensive written source on Tick-the-Code.
Excerpt from the book
The excerpt changes weekly. Each excerpt is still a draft version and might change before ending in the book.
This root cause goes back to the discussion "what is quality?" Defining quality is impossible, as it seems to be "value for somebody" and that somebody changes each time you ask a different person the question. Knowing what is meant by quality is vital, if you want to strive for it. Only by having an explicit quality goal can you truly know where you should be and where you are at any given moment. In other words, you need to have a target. You need to know whether it is performance you need to tweak or if a good quality system in your project means as robust as possible, or as maintainable as can be.
Knowledge comes into play also as knowledge about the system and workings of the project and organization. If you understand that by shortchanging quality for time now actually means wasting time later, the knowledge helps you prevent the mistake. If you, however, have a wrong kind of paradigm, for example, that you can test quality into the product, you will resort to foolish things in trying to reach the desired quality level. The Fixing Fallacy is supposed to clearly show how a defective paradigm can hurt a project in practice. Changing the paradigm means changing how and what people think and that is always difficult. The root cause persists because of the fairly long time frames between stimulus and response. The consequences of wrong actions show themselves much later so that the cause-and-effect connection is difficult to notice. It makes for a perfect sign, noticeable by a doctor but not by the patient.
The conclusion of Chapter 3. "Root Causes" is that there are exactly four ultimate reasons for failure in software. One of them is lack of knowledge.